To make this, I'm using the PSYQ SDK and following these tutorials to get me started.
I finally got something to show! I only have a week to come up with something playable, but the simple nature of the game means I could probably whip something up by then!
I got the Kruncanite sprite to kind of show, though I can't make the bakground transparent.
I also discovered another potential issue: I can't seem to do more than one instance of a sprite. The position values and such are tied to the sprites themselves...
I added shooting functionality. I have no animations, but I made it so that if you press X, it checksa for collision to the Kruncanite, and changes it's position if it's colliding
A made the Kruncanite positons randomise when you shoot it, and gave the gun a cooler so it can only be shot every half second. I also added sound effects.
I also tried to add a title screen and a background, but neither really rendered correctly.
and that's the game submitted to the 32-bit jam. I wasn't able to finish or polish it in any way, but I at least got something in. Enjoy, I guess.
I'll leave thie blog open so I can expand and finish this one day, but for now, bye!