Co-Op Beat Em Up Retrospective


Me and a friend, KyoKusagani1996, are going to use Fightcade to go through all of the noteworthy Co-Op Beat Em Ups in Chronological order, most of which I've never played before. This page is to document my experiences with them.

Double Dragon - Technos - Arcade - 1987

Of course, we start off with the grandaddy of co-op beat em ups: Double Dragon. I keep hearing about this game from game reviewers older than me, particularly the NES version, because the Internet is dominated by Ameircans.

First impression were... eh. It didn't seem to age too well, you can easily beat up opponents without them getting a hit on you, and I wasn't a huge fan of most of the music, especially coming through my awful cheap headphones!

However, the more I played it, the more I enjoyed it, I really got into it by the end. Kyo 1CCed it, and I went through like 5 credits!

The game kept slowing down, which is accurate to the game. I knew about this in advance, since I heard it somewhere before, but it slowed down for most of the game, to the point I struggled when it ran full speed!

In the end, we had to fight each-other, again, something I knew in advance, and Kyo thrashed me! I didn't get a single hit!

I really enjoyed going through this game, and I wanted to do more, so we're going to through a beat em up history, which is what led to this page being made! See you next game!

Avengers - Capcom - Arcade - 1988

So this game took an unexpeced direction. Instead of being a sicescroller or isometric, like most beat em ups, Avengers, not to be confused with Marvel's Avengers, has a top-down view.

We literally just spammed the kick button the whole time, and we kept killing enemies without getting hit much. It was mindless, but the good kind of mindless. The bosses were also much easier. We even discovered a new strat for a boss in a forest level, who whips out a snake (not that kind, pervert!) to hit you with.

The avengers are a straight bunch. They can survive having knives thrown at them as if nothing hit them and can literally kick out fires, yet can't swim and drown in literal puddles... ¯\_(ツ)_/¯

You were collecting women(?) throughout the game, each level completed gave you a woman, to share between youse? Yeah, that hasn't aged well.

The game offers a lot of variety when it comes to level designs, you go through villages, forests, and castles, among others! It doesn't really get boring or repetitive.

Overall, pretty fun, and I can imagine it being fun in short bursts

Double Dragon 2 - Technos

Arcade - 1988

So this game isn't so much a sequel as it is an upgrade to the original. The structure and story is near identical to the original, with small changes, such as you starting off on a rooftop instead of on the streets, and your girlfriend is outright murdered!

The game plays a lot like the original, but with less slowdown, and a new control scheme, well, not new, but it's different from the original
They brought back the control scheme from Renegade, which they made before Double Dragon, where you have a left attack, a right attack button and a jump button. You can do a spinning air kick if you press jump with an attack at the right time.

Spoilers ahead

In the end, you get revenge for your girlfriend, but you end up fighting your inner selves to move on from your girlfriend's death. These people are very difficult to beat, we wasted a lot of theoretical credits trying to beat them!

When/if you do beat them, you get shown a photo of you guys with the girlfriend, which is supposed to be the last photos taken of her, and is a way to mourn and remember here

Kind of deep, right? Well, the game doesn't make any of this clear. There are no texts, and your "inner selves" just appear out of nowhere. Many people even today don't know about this.

Overall, it's much more enjoyable than the original, if only because of the improved framerates

Next up, we're going to play the NES port.

NES - 1988